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Fatal Hour: Roadkill is the second chapter of the Fatal Hour Saga, following the events in Fatal Hour: Petroleum.
The Situation
After finally getting the vehicle fixed, out team continues their journey, looking for the source of the automated radio transmission, in the hope of finding other survivors.
As the broadcast signals are getting stronger, indicating that they’re getting closer to the source, they arrive in the small town of Roadkill. They soon realize that the road is blocked. While being relatively safe in their reinforced vehicle, clearing out the objects blocking the road throughout the town will require boots on the ground and a fair amount of working with explosives. Their arrival has not gone unnoticed though, so there will be more than just inanimate objects that have to be dealt with – “some disassembly required” so to speak.
The Game
Gameplay
The gameplay of Fatal Hour: Roadkill builds on the simple mechanics of Fatal Hour: Petroleum and adds new elements such as a tight and claustrophobic environment, limited visibility and defending “on the move”. The challenge is taken up a notch and the need for planning and quick thinking is greatly increased.
The mission: Get in, through and out of the stinker-infested town of Roadkill!
The Chapter System
Fatal Hour: Roadkill is the second of three stand alone chapter games that tell the story of a group of people, struggling to survive in the aftermath of the Zombie Apocalypse. Each chapter is a single-level minigame, played as a separate challenge available at different levels of difficulty.
The chapter games will be released in quick succession. At least three chapter minigames are planned for release, after which a decision will be made either to continue with additional game chapters or create a larger and more diverse game, with strategic as well as tactical game elements. This decision will be heavily influenced by player opinions.