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**This current version is for an exhibition at Denny Dimin gallery in New York from May 23-June 30, 2019**
This software is morphable to what you want it to be. It can be a small database of games, a downloadable art show, a simulation, a moving painting, an album, an existential crisis, a talisman, a play, a meditation, a spell, a forest, a distopian nightmare, a joke.
The amount of interaction and exploration is not a ton. If you explore and play through everything it would take maybe an hour or so at most.
-There are small games and walking sims to play on machines in abandoned buildings.
-You can chat with other players in the multiplayer mode and see if they are human or machine
-There is a band and a small secret lair
-There is no beginning or end
-There is no winning or losing
And there is an infinite, dramatic cycle of accumulation and destruction:
Hit the number 3 key. You can choose the perspective of 3 NPC actors or a stage overview. They are acting out an absurdist play. They are the sole survivors of a human apocalypse. They are trying to procreate to start civilization over again but they’re having a hard time. They are sending emails to nowhere, gossiping, meditating, taking naps, cleaning up. They’re collecting artifacts around the stage and building a machine. When the machine is done it generates an AI and then blows up.
To see what the NPCs do you can leave the simulation on at a party, in a room while you are doing other things, etc. It could run for many hours and you will see, read and hear different things.
If you have a few computers you can link them up and see different perspectives at once. With multiple channels of the atmospheric sounds it becomes a sort of instrument or generative album as well.