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How To Play (A Quick Reference)
Launch: Pull, aim, release.
In Air: Button down to tuck and spin faster, button up to untuck and spin slower.
Goal: Stick the landings and get up the mountain.
What To Expect
‘That Flipping Mountain’ has controls that are easy to grasp, but challenging to master. The learning curve is about the same as learning to ride a bike. It’ll seem impossible until you get a feel for it, then it’ll become second nature and you’ll be sticking landings without even thinking about it. (That’s when the fun starts)
For Those That Like to Read
Hey everyone, my name is Jeff Weber. I’ve been making physics games in my spare time for over 10 years. ‘That Flipping Mountain’ is my latest and greatest!
Like all my physics games, it gets to the point quick with minimal fluff and nonsense.