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Rift overhaul now available! Unsure? Download the free demo now (button to the right) ->
Some people are concerned that COMPOUND isn’t quite worth the $20 I am charging for it and that is a completely fair statement for the time being, however; it is being *made into* a $20 game though early access. Please see the Trello board for an indicator of how the project is planned to develop:
The price will never be raised, even after Early Access. Anyone who believes in the me and my project, and would like to support me now, can do so by purchasing early. If you are not interested in that, that is perfectly fine. Please wait until it has matured more and take another look! 🙂
COMPOUND, while still a very early work in progress, is a randomized, rogue-lite, free-roaming shooter for Virtual Reality veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Prepare to die – a lot – until you are good enough to reach the heart of The Corporation and take back what belongs to everyone…
This is the first launch of COMPOUND for a while and there are bound to be bugs and issues. Please help me find them and I’ll get to work on them A.S.A.P.
What is this?
The concept of COMPOUND started as an attempt to move away from the ‘wave shooter’ formula common in early indie VR titles and towards a fuller FPS experience, built from the ground up for room-scale Virtual Reality. The trade off is that this game may not be suited to players who are still coming to grips with VR.
Who are the developers?
Just me! This is a passion project; I’m having great fun working on COMPOUND in my spare time. If I ever earn enough to work full time on COMPOUND, I will.
Can I help?
Yes, please! As I mentioned, I am developing this game by myself. I need the feedback of the community to help me find bugs and balance gameplay. If you have any suggestions or find a bug that isn’t in the list of known-bugs, please drop by the forums and let me know.