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Impulse!

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Impulse!
Impulse!

Impulse: Space Combat is a first person, realistic, action / survival game. In Impulse, physics play a major role in determining which team will be left standing. All movement and shooting, whether by the player or Impulse’s ruthless AI pilots, is controlled using physics. When your ship is hit with a projectile you will feel the impact! In survival mode, harvest the asteroid field’s metal resource to build your own fleet of fighters and turrets to defend against the next wave!

What are the current features?

There are currently two gamemodes, skirmish and wave survival. In skirmish mode, two teams of AI controlled fighter spacecraft are pitted against each other in a customizable, randomly generated, asteroid field. This is a battle to the last man, each team must completely wipe out the other to secure victory. Survival mode is a more gradual and calm experience (at first). The player must navigate a large asteroid field, mining metal, and building defenses during prep-time. When the counter runs to zero, a wave of enemies hunt down the player and his/her defenses. This gamemode starts off seemingly easy, but becomes frantic as the waves increase in difficulty.

Key Fetures:

  • New Level editor mode
  • Corvette class ship (two flak and two machine gun turrets)
  • Survival mode (new), fight off against increasingly difficult waves of enemies
  • Player building, build fighters, turrets and support crates to help defend yourself in survival mode
  • Fighter-class ships (armed with impulse cannons)
  • Gunship class ships (armed with a cannon and rocket pods)
  • Minelayer class ships (armed with dual turrets and the ability to deploy mines)
  • Turrets (regular, double-barreled and flak)
  • Customizable randomly generated asteroid field (skirmish only)
  • Physics based combat and movement
  • Customizable skirmish gamemode, two teams fighting to control an asteroid field
  • High level of ship control (fire-modes, toggleable headlight, even the ability to disable inertial dampening)

Requirements

System minimum

System recommended

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