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Ministry of Pandemic is a strategy and simulation game that forces social and economic balance during the pandemic. Formulate your strategy for survival while keeping all aspects of society steady. Suppress the plague by developing a vaccine, isolating the population, or developing any real-world solution. You will also encounter fake news, greedy companies, and civil unrest. Good luck !!
Control the progress of the disease
While developing the vaccine, use suppression and herd immunity tactics to control the disease.
Create balance between society and economics.
While lockdowns suppress the disease, it will drive the economy into recession. Try to maintain the balance between society, economy, and epidemic control.
Establish social order.
Continuous social discontent will result in civil unrest and protests. While some demonstrations just show society’s current issues, others will not disappear unless the player takes action and fix the problems.
- Choose a counselor during pandemic control; seven different consultants represent different aspects of pandemic control. Each of them comes with bonuses in their specialty. Even the same scenario with another advisor will be a different game experience.
- Real-life diseases are referenced as the main mechanic. Each disease has unique characteristics such as reproduction number, incubation period, recovery time, and mortality rate. Etc.
- Economic level, production, confidence in science, level of human cooperation with authoritarian or democratic regimes… Each city requires a different strategy to deal with the epidemic.
- Allow or ban regular events, concerts and festivals. Every activity allowed will support people’s economy and psychology while risking new fluctuations in infection.
- Interconnected technology tree and dependencies for all actions. Most activities can be activated and deactivated according to the needs of the community and disease control.