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We The People
SGS We The People is a complete stand-alone game that covers the American Revolutionary war from April 1775 to September 1783
The game covers the whole war from 1775, using a system of two week turns. …
The players have to use wisely their financial resources to spend their resources in new units or in replacements for weakened units to avoid their destruction. But it is not possible to rebuild every lost unit or to replace it. Cards play also a key role in the game as they bring some variation in the different fields, such as reinforcements, economics, diplomacy, politics, popular support and, above all, combat.
The player will also find in the game nice historical events that bring ‘chrome’ to the game and helps you to feel the historical moment represented.
The knowledge, experience and background of the designer, Stephen Dunn, has been essential in creating and supporting the development of this game, assisted by the SGS team. A lot of bibliography and data was collected to support the research needed to develop this game so that it feels accurate.
Key Fetures:
- The British have modest land forces at the start of the game, and the ongoing reinforcements are impressive. The Royal Navy is powerful, but is responsible for protecting trade as well as supporting the army. Their economic might is important and can compensate for the lower numbers.
- The American player must slow the initial invasion, waiting for American reinforcements to alter the course of events. Survival, and protecting important locations are critical
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