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RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together “in a box”. The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows and MacOS, allowing others to play it without needing to own RPG in a Box!
While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what’s currently possible in the engine.
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor’s frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Create grid-based worlds with the tiles you’ve built, then bring them to life by adding interactive NPCs and objects using the editor’s intuitive navigation and interaction system.
Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code “quick scripts” using Bauxite, the custom, Lua-like scripting language.
Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.